Weapon damage is the sum of your level damage and attribute damage. Both of these depend on your weapon's base damage.
Level damage is calculated like so:
((Character Level - 1) * 0.025 + 1) * Base Damage
Attribute damage is increased by a percentage of your base damage for each point you add, with diminishing returns.
Points Range | % Increase |
6-100 | +1.625% |
101-150 | +1.3% |
151-200 | +1.17% |
201-250 | +1.04% |
251-300 | +0.91% |
301+ | +0.78% |
If a weapon scales with two attributes, then it will have two attributes damages which contribute to its weapon damage. Its primary (the one listed first) attribute damage scales at 90%, and its secondary at 65%. This means that your first point in strength will add 1.625% of base damage for a great axe and 1.463% for a hatchet.
• New World Datatables (Datamining) by navarroj00 (Github) |
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• Original Damage Calculator by Bunzaga (Google Sheets) |
• Modified Damage Calculator by OJ_of_Steel (Google Sheets) |
• New World Database by Xyo (Website) |
• New World Wiki (Website) |